Added rooms 14 and 15 Added temp art Added walkable areas, walk behinds Created projector effect in basement Wired up basic progression from rooms Menu>12>14>15
News
2025.6.8
Started new repository for project. Installed Git LFS and added “.spr” and .”ags” so they will now be managed by LFS when using GitHub Desktop commit/push. Created concept for room #14 with road, house and vehicle. Added room #14 in engine and created opening animatic w/ vehicle. Will replace with FMV. Added main menu GUI…
Fantasy Workshop Episode 2: Lost in the Swamp
In the second episode, we’ll continue to watch Jack Houston and the Necronauts come together as we explore the swamps and jungles of Venus through miniature sets and digital matte paintings.
Creating multilayered video backgrounds
Jack Houston and the Necronauts was originally powered by Adventure Game Studio (AGS), and was ported mid-development into Unity, which allowed for whole new levels of depth and detail. This In this video, creator Stacy Davidson describes the process of setting up a multilayered scene using full motion video as the backing layer.
Creating The Swamp
Watch the digital matte paintings for two swampy scenes from Jack Houston and the Necronauts come together in high speed, taken from Twitch.tv live streams!
Sculpting Meg
Watch the complete 40-hour sculpt in high speed. This is the first of the sculptures to be molded and cast as foam latex stop motion figures for Jack Houston and the Necronauts. The clay used was Chavant NSP Medium. If you like these videos, please check out the Patreon page to help support the development!…
Fantasy Workshop Episode 1: The Beginning
In episode 1 of the Fantasy Workshop, we’re going to get a behind the scenes look at Warbird Games and the beginning of production on Jack Houston and the Necronauts, a graphic adventure game featuring stop motion animated characters and creatures and miniature model interiors all photographed and pieced together in digital matte paintings, much…



